Angelica De La Cruz

BONDREWD

— PROJECT NAME

The Lord of Dawn


— ROLE

3D Design

Texture Design

Concept Art


— TOOLS

Clip Studio Paint

Zbrush

Autodesk Maya

Substance Designer

Substance Painter

Marmoset Toolbag

Unreal Engine

Work referenced on Akihito Tsukushi's series Made in Abyss. The character modeled is Bondrewd, the antagonist of the Ido Front arc. Within the same arc, the inner environment of Ido Front is also modeled for a future AI project that will include the antagonist.


BUST SHOWCASE

Final renders and lighting made in Marmoset Toolbag. Background clouds built with albedo maps on mesh planes.


Showcase shots and edits made in Photoshop CC.


Updates: Fixed helm parts.


FIRST PASS

Sculpted in Zbrush. It is topologized and UV'ed in Maya Autodesk. The first few map bakes are produced in Marmoset Toolbag.


Adjustments will be further made before taken into Substance Painter.



Refined ambient occlusion and normal maps in Clip Studio Paint. Textures produced in Substance Painter with procedural edge painting (variety of curvature maps + smart masks + filters). Additional minor details hand painted.


First lighting pass and renders made in Marmoset Toolbag.

SCULPT BASE AND DETAILS

Base model was first blocked out within ZBrush for the shape of its major components and anatomy. Details of the character model were further sculpted within the same program.


Any intricacies regarding hard surfaces, such as the helmet, armor plates, and cartridge holder, was modelled within Autodesk Maya.

CONCEPT AND TEXTURE REFERENCES

Concept work illustrated by Angelica De La Cruz, and its design is referenced off of Akihito Tsukushi’s comic series, “Made In Abyss.”