— PROJECT NAME
The Lord of Dawn
— ROLE
3D Design
Texture Design
Concept Art
— TOOLS
Clip Studio Paint
Zbrush
Autodesk Maya
Substance Designer
Substance Painter
Marmoset Toolbag
Unreal Engine
Work referenced on Akihito Tsukushi's series Made in Abyss. The character modeled is Bondrewd, the antagonist of the Ido Front arc. Within the same arc, the inner environment of Ido Front is also modeled for a future AI project that will include the antagonist.
Final renders and lighting made in Marmoset Toolbag. Background clouds built with albedo maps on mesh planes.
Showcase shots and edits made in Photoshop CC.
Updates: Fixed helm parts.
Sculpted in Zbrush. It is topologized and UV'ed in Maya Autodesk. The first few map bakes are produced in Marmoset Toolbag.
Adjustments will be further made before taken into Substance Painter.
Refined ambient occlusion and normal maps in Clip Studio Paint. Textures produced in Substance Painter with procedural edge painting (variety of curvature maps + smart masks + filters). Additional minor details hand painted.
First lighting pass and renders made in Marmoset Toolbag.
Concept work illustrated by Angelica De La Cruz, and its design is referenced off of Akihito Tsukushi’s comic series, “Made In Abyss.”