— PROJECT NAME
Xaku Headphones
— ROLE
3D Design
Texture Design
— TOOLS
ZBrush
Autodesk Maya
Substance Designer
Substance Painter
Marmoset Toolbag
Headphones determined as prop placement for another project, “Xaku.” They are referenced and studied off of the existing HyperX Cloud II.
Base materials and textures are developed in Substance Painter and Designer.
Lighting and baked ambient occlusion + normal maps in Marmoset Toolbag.
Base shape first modelled within Autodesk Maya. Details and shape refinery further sculpted within ZBrush.