— PROJECT NAME
Nadia
— ROLE
3D Design
Texture Design
— TOOLS
ZBrush
Autodesk Maya
Substance Painter
Marmoset Toolbag
Unreal Engine
Senior product with Pulsefire Games, "Nadia," where a young girl must find her way home under siege from Red Army soldiers during the Russian civil war.
The following assets are statues residing within the garden area of the game, remnants of origin.
Check out more details of the game here!
Textures are developed in Substance Painter with procedural edge painting (curvature maps + smart masks).
Sculpted and topologized in ZBrush.
UVed within Autodesk Maya.