Angelica De La Cruz

REMNANTS OF ORIGIN

— PROJECT NAME

Nadia


— ROLE

3D Design

Texture Design


— TOOLS

ZBrush

Autodesk Maya

Substance Painter

Marmoset Toolbag

Unreal Engine

Senior product with Pulsefire Games, "Nadia," where a young girl must find her way home under siege from Red Army soldiers during the Russian civil war.


The following assets are statues residing within the garden area of the game, remnants of origin.


Check out more details of the game here!


Statues & Pedestals

Textures are developed in Substance Painter with procedural edge painting (curvature maps + smart masks).


Sculpted and topologized in ZBrush.

UVed within Autodesk Maya.