— PROJECT NAME
Star Wars
The Black Series
— ROLE
Retopology
Inkjet
Texture
Lighting
— TOOLS
Zbrush
Autodesk Maya
Adobe Photoshop
Substance Painter
KeyShot
Created high-quality renders that meet demands of licensors and internal production for the Star Wars action brand within Hasbro. Responsible for texturing, lighting, and rendering within refined pipelines to achieve quality photo real aesthetics. Utilized game development techniques to improve efficiency for manufacturing processes.
These improved pipelines allowed the character's traits from the live-action series to be brought to life.
Final product presents collectible 6-inch-scale Black Series figure.
Low-poly model re-topologized and UVs done within ZBrush.
UV UDIMs made and organized within Autodesk Maya.
Baked and textured within Substance Painter.
Inkjet (face details) made within Photoshop and projected on the model in Substance Painter.
Pre-renders, lighting, and soft goods material digital preview made within KeyShot.